
WICTextureLoader.h - WIC-based image file texture loader.VertexTypes.h - structures for commonly used vertex data formats.SpriteFont.h - bitmap based text rendering.SpriteBatch.h - simple & efficient 2D sprite rendering.


EffectPipelineStateDescription.h - helper for creating PSOs.DirectXHelpers.h - misc C++ helpers for D3D programming.DescriptorHeap.h - helper for managing DX12 descriptor heaps.DDSTextureLoader.h - light-weight DDS file texture loader.

CommonStates.h - common D3D state combinations.BufferHelpers.h - C++ helpers for creating D3D resources from CPU data.Audio.h - low-level audio API using XAudio2 (DirectXTK for Audio public header).Public Header Files (in the DirectX C++ namespace): For details, see Where is the DirectX SDK?. These components are designed to work without requiring any content from the legacy DirectX SDK. Use of the Windows Update SDK ( 19041) or later is required for Visual Studio. This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, clang for Windows v12 or later, or MinGW 12.2. This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 and Windows 10, game titles for Xbox Series X|S and Xbox One, and Win32 desktop applications for Windows 11 and Windows 10.
