
A 24 hour boost will give you another 60%, on top of the motivated, happy amount. It doesn't matter if you had one when you started them, only that you have one active when you collect. Keep in mind that the boost needs to be active when you collect your buildings. If you've got the Tavern Silver for it, you can also buy a Tavern Supply Boost. Motivated buildings produce double, happy people produce 20% more on top of that. Again, the goal is for them to be motivated every time you collect. It may seem counter intuitive, but set all of your production buildings to 24 hours. This will free up the maximum amount of space for production buildings. Same with Cultural buildings, the highest happy per square and just enough to keep your peeps enthused. Use whatever residential gives you the highest population per square, and whatever production building gives you the highest supplies per square. You also want to make sure that all of your buildings are of your current age. Early in the game, you should strive to keep your excess population less than the amount a single residential building holds.

Make sure you don't have excess population. Get rid of all your decorations, and have just enough culture to keep your population enthused. A city with tons of decorations, will take all your Aid, as both decos and culture buildings will take a motivation every 12 hours. Unfortunately, production buildings are at the bottom of the list, so that means everything else needs to be motivated first.

It is meant to be played over a course of years.Īs far as supplies are concerned, the biggest boost you will get is to ensure all of your supply buildings are motivated.
